The Museum of Vestigial Desire


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We live sedimented lives. That is, we become who we are day by day. We become something because we want to become that and because we have some vision or image in our heads. And after that it becomes a day to day progression. We have a story and the story is revealed one thread at a time. We never know too much about our own self. We know only as much as the previous episode of revelation told us.

So the continuity of revelations emerging is important and also the dynamic summation of who we are is important. Sedimentation is the continuous accumulation and taking stock. After a particular stage of sedimentation, the density for being builds up to experience a totality. And as long as the continuity of the cycle of generation remains in motion, the totality that is experienced remains dynamic.

The units of the sediments are in the form of whatever form of practice we have arrived at. Units of practice, generated through a continual process are the sediments. So, eventually when the sediments want to become whole, the narrative is pushed forward into the next cycle.

This museum is a network or rather a meshwork of sediments. Each of these points in the mesh are individually propelled. They have a degree of desire which makes them advance or withdraw. Following each of those particulate curves leads to a narrative pathway and its intricate pathway to be developed. The development of such a pathway is what a sedimented archive can ideally lead to. It is the unique feature of a sedimented archive actually - else it would be no different from a static information array.

For this reason we have come here. We have come here to be at the shores of a process that can take us to any port. Both the destination and the velocity of such a journey by the nature of the shore. The shore and its nature are decided by the specific narrative curves that generate it. A complex, and fragmented landscape is generated.

Landscape generation is the objective of establishing sedimented archives. Because if we generate landscape through a static process, it tends to look like a grid that has been either developed by a machine or worse by a human. To break this authorship - we develop processes that are in turn generative and which lead to unique and complex outputs.

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